Overview
NoGive stops the game telling every player in chat when an admin gives items.
Every time an admin spawns something, Rust puts it in global chat for the whole server to read: "SERVER Admin gave themselves 1 x Assault Rifle", "Admin gave Player 1000 x Wood", "gave everyone ...", and the blueprint version of each. Testing a kit, handing out an event prize or fixing a player's lost gear becomes a public announcement, and players draw their own conclusions.
With NoGive loaded, the items are still given exactly as before. Only the chat line is dropped.
What it leaves alone
- Other admin announcements, such as copying an inventory, still show.
- The server's own console log still records every give (
[ServerVar] giving ...), so you keep your audit trail.
Nothing to set up
There is no config, no permission, no command and no data file. Load it and the messages stop; unload it and they come back.
Every download is licensed to you and watermarked with your details.
Features
- Hides the "Admin gave ..." line from global chat
- Covers giving to yourself, to a player and to everyone
- Covers blueprints as well as items
- Items are still given exactly as before
- Other admin announcements are left alone
- The server console still logs every give
- No config, permission, command or data file
Install
- Download NoGive.cs from My Plugins.
- Drop it into
oxide/pluginsorcarbon/plugins.
That is all: there is nothing to grant or configure. The file name must stay NoGive.cs, because Oxide matches it to the class name.
Commands & Permissions
Commands
- None. It works as soon as it is loaded.
Permissions
- None.
Changelog
| Version | Released | Changes |
|---|---|---|
| v0.1.0 latest |
|